warhammer 40k homebrew codex

Viable planets are an invaluable asset to the Imperium, and ones with large amounts of natural and desirable resources are ruthlessly exploited. The Chapter may be several generations separated from its sire, and also have its home world many hundreds or thousands of light years away, the distance contributing to the divergence. A Blood Ravens Space Marine can become consumed by his thirst for knowledge if he is not careful in his pursuit. That is not to say that such issues may have crept in to an Ultramarines Successor's zygotes, however, possibly due to external factors such as damage caused by exposure to mutating environments, failed genetic manipulation or even xenos influence. It is only by an edict of the High Lords of Terra that such an undertaking as the creation of new Chapters can be instigated, for it requires the cooperation and mobilisation of countless divisions within the Imperium's monolithic and vast governmental organisations. The other type of planetary assault is the massed landing. Frontier worlds are often plagued by alien raiders, ranging from the dreaded and lethal Dark Eldar to the barbarous greenskinned Orks. As the so-called "Angels of Death," the Space Marines' very existence is defined by their ability to slay their foes. A tiny proportion have been settled, but life there is a daily, even hourly struggle for survival where one false step spells death at the slavering maw of some hideous Death World predator. Some even seek out such challenges, seeming to prefer life in the wild to that in their Chapter's fortress-monastery or aboard a vessel within a fleet-based Chapter. The Chapter Master holds the same powers as a planetary governor, indeed, potentially more for his political and military force is far greater. In occupying a Death World, a Chapter will be forced to defend itself constantly against the world itself, a fact that tests the Battle-Brothers continuously even when they are not fighting the enemies of the Imperium. Veteran Squads display Maltese Cross, Tactical Squads use an arrow vertically pointing upwards, or an older variant of a horizontal double-pointing arrow, Assault Squads use four perpendicular arrows pointing outwards in the shape of a letter 'X', while Devastator Squads use an inverted letter 'V'. These codices provided background and special gaming rules for the event, along with four "supplemental army lists"; variant armies that required access to certain other codices for use. A common feature of this style of warfare is the unimaginable cost in lives of taking any ground at all. Others utilise large numbers of bike-mounted warriors, sometimes mounting entire Tactical squads on bikes and attack bikes. Rules in expansions remain valid unless superseded by a newer publication. Therefore, users are not allowed to create Fanon Space Marine Chapters derived from these two expunged Legions. Note: Much of the text here has been copied from the RPG "Deathwatch: Rites of Battle" with some information from the affiliate Warhammer 40K Fanon Wiki under the Fair Use doctrine. It is a rather large Chapter, and there are plenty of Brotherhoods you could choose from to write about, just as long as you don't bend the canon too much. Even the bones of the Chapter's Primarch have been engraved in this manner, preserved as the most sacred relic the Chapter possesses. While some cities remain viable, others fail, and eventually fall to destitution and ruin. This rarely manifests itself as outright insubordination, but it can occasionally cause tension. Fortunately for the Imperium, manpower is one resource it can afford to squander; planets are not. When the Chapter's genetic curse manifests itself in an affected battle-brother, it comes on in three stages: When the Chapter's genetic curse manifests itself in an affected Battle-Brother, it comes on in three stages: The Carcharodons are an insular and taciturn bunch, and this only becomes more pronounced when they are amongst other Space Marines. It is said that the Disciples of Caliban, a Dark Angels Successor, were created following the direct appeal of the Supreme Grand Master of the Dark Angels. The Ultramarines' Realm of Ultramar is such a region, where despite a reasonable standard of living, every family dreams of having a son accepted into the ranks of the Ultramarines, and ensures they are trained to the utmost degree as soon as they are able to walk. Warhammer 40k. Each Chapter of Space Marines has its own methods of recruiting young warriors to fill its ranks. 3rd Edition was released in 1998. a homebrew WH40k 9e Army Book for the Astra Militarum: Elysian Drop Troops. During that time, each Legion of Space Marines tried to outdo its brothers in bringing glory to the fledgling Imperium. In some cases the gene-stock is of such antiquity that it is inevitable that some small degree of mutation has crept in over the millennia. This genetic curse usually occurs in three stages: Like many Chapters, the Raven Guard also suffer from certain genetic deficiencies. After the resurrection of the long dead Ultramarines Primarch Roboute Guilliman from his deathless slumber, the Avenging Son immediately set out on his Terran Crusade, to seek and audience with his father, the Emperor of Mankind. Rather than let them face a slow, insane death, Blood Angels will form those who have newly succumbed to the Black Rage into a special unit known as the Death Company. Several Chapters are known to make use of the Challenge Trial, including the Ultramarines, Imperial Fists, Storm Wardens and Iron Snakes. When attacking, Space Marines specialising in siege warfare commonly form the spearhead of the assault, bringing a formidable weight of power to bear on the weakest point in the enemy defences and cracking it open no matter the cost, allowing lesser forces to consolidate before moving on to the next objective. Over time these factors have led to the Unforgiven being regarded with distrust. The most experienced and long-serving Imperial Fists sport numerous duelling scars all over their bodies, each a reminder of a hard-won victory, or a salutary defeat. Primarch's Curse: The Strong are Strongest Alone, Things NOT to Do When Creating a Homebrew Chapter, Do NOT claim your Chapter was created from Traitor Legion Gene-Seed, Do NOT say that your Chapter is a Space Wolves Successor Chapter, Do NOT claim that your Chapter has cured the twin-flaws of Sanguinius, Do NOT say that your Chapter is one of the Lost Legions, Do NOT claim your Chapter was created from a lost company, Do NOT claim your Chapter was created whole from another Chapter, Do NOT claim your Chapter was secretly created by a Primarch, Do NOT say that your Chapter is a Grey Knights Successor Chapter, Don't claim your Chapter was created by an unknown twenty-first Primarch, Do NOT have your Chapter fulfill the role of another Imperial organisation, Do NOT say that your Chapter was Founded by someone other than the High Lords of Terra, Do NOT claim your Chapter is a Gue'vesa Chapter or Xenos-Aligned, Do NOT Claim your Chapter are allies with the Legion of the Damned, The use of Deus Ex Machina, or the 'Magical Rogue Inquisitor', Do NOT say your Chapter was 'Lost to the Warp', Do NOT claim your Chapter was central to any of the major campaigns, Bolter & Chainsword forum's "Guide to DIYing" by Aurelius Rex, Bolter & Chainsword forum's "Clichs and Lazy Plot Devices" by Rogue Trader, This Founding occurred several standard decades after the climax of the catastrophic events of the War of the Beast - the massive Ork WAAAGH! Having originally been given their own Codex to act as "the default" for Space Marines in second edition Warhammer 40k, for the past five editions the Ultramarines have been part of the standard Space Marines Codex. Named for a Terran avian seen by many cultures as the herald of fate and messenger of death, the Raven Guard have served the Emperor faithfully throughout the glories of the Unification Wars, the Great Crusade and the dark days of the Horus Heresy and beyond. Battle-Brothers that underwent He came close to figuring out how to reproduce the gene-seed of the Space Wolves without any of its inherent flaws. Black Templars are filled with a righteous power and hatred for the witch and heretic, even beyond that of other Chapters. The Space Wolves are known to use the Hunting the Hunter Trial, requiring the Aspirant to track and face a fearsome Fenrisian Wolf or a Snow Troll. Imperiums worlds by function (as described in the previous entry), each class may feature a wide variety of terrain types, or indeed be dominated by one single type. In time it grows, encompassing all forms of alien life, even those of little interest or threat to the Imperium, until eventually they cannot bear to see the xenos live, even at the cost of prudent tactics and the strained measures of battlefield diplomacy. Deep within the psyche of every Blood Angel is a destructive yearning, a battle fury and blood-hunger that must be held in abeyance in every waking moment. Ice-bound Fenris, the home world of the Space Wolves Chapter, is a frozen waste riddled with active volcanoes, and produces some of the hardiest Aspirants in the Imperium. Rules as written: These are the latest 40K 9th edition codexes Orikan the Diviner A Chronomancer of most prodigious skill, Orikan is a prophet who has not forgiven Szarekh for submitting to the will of the C'tan. Nearly every Space Marine created since the First Founding possesses nineteen specialised organs derived from this gene-seed. There are hundreds--if not thousands--of ways in which a Chapter can test an Aspirant's inner strength. Furthermore, a Titan is able to carry weapons normally only seen in planetary defence emplacements or in the turrets of the battleships of the Imperial Navy. They abhor pretension and despise politicking. Such environments range from sub-zero ice wastes, impenetrable swamps and arid deserts to exotic death world jungles, methane sumps and hydrocarbon oceans. Sometimes they hold the exclusive rights to recruit at particular worlds, although the populations of those worlds may know nothing of any such arrangement. The Blood Angels excel in close combat, for example, where they focus the rage that is a result of the Flaw. This section presents just a few possible Chapter cults, and having some idea of their nature and history is a great way to add depth to a Chapter's character. It may even be the case that a local expression of the Imperial Cult has been declared heretical, and its adherents must be hunted down and punished. Many relate to the Chapter's home world or its Primarch, while others recall some great victory the memory of which drives the Battle-Brothers onwards into the fury of battle. Technologically, most of the inhabitants are ignorant of advanced machinery, but may utilise basic firearms manufactured locally. Considering the circumstances of Rogal Dorn's eventual death, it is clear that the Imperial Fists have a drive for self-sacrifice that they must continually battle to overcome. Should either of these occur, then the Imperium is likely to launch an attack of its own, forcibly ousting the warring parties and installing a new Imperial Commander more likely to maintain the status quo. Many people tend to base their Fanon Space Marine Chapter on a real-life culture they are interested in. It should be noted that these Demeanours are on the whole not as "extreme" or detailed as those presented as part of a full set of Chapter rules. Space Marines are untouched by plague or any natural disease and can suffer wounds that would kill a lesser being several times over, and live to fight again. Generally reserved, Raven Guards stay in the shadows until the right time to speak. He cast himself into a crusade of redemption that only ended in the terrible crucible of the Iron Cage, re-forging the Legion in the bloody furnace of war. Entire continents become crossed with trench lines thousands of kilometres in length. As far as can be ascertained, he has successfully overcome most of the genetic flaws found without the various gene-seed, without sacrificing the unique gifts and traits of each genetic bloodline. While Rogal Dorn was lost to the Imperium in the years following the Horus Heresy, his legacy remains amongst the strongest of all of the Primarchs', and thus, next to the valiant Ultramarines, possess some of the most Successor Chapters to carry on Dorn's legacy of courage, valour and supreme sacrifice. Wars of secession, fought between rival factions each believing themselves the rightful heirs to the rulership of an Imperial world, reduce entire planets to wastelands even without the actions of hostile invaders or rebellious elements. Many such flaws are two-edged swords, providing unheard of benefits balanced against terrible drawbacks. In most cases, the savagery of the tribes from which the Chapter recruits is tempered by the training, indoctrination and psycho-conditioning imposed on its Neophytes, but in some cases the Chapter is very much shaped by the character of the population, inheriting not only its warlike qualities but many of its unique cultural mores. Later a selection of photographs of Citadel Miniatures painted by. The Dark Angels, for their part are impatient and unforgiving with strangers who pry into their affairs. One particularly inventive variation of the Exposure Trial is one in which the Aspirant is taken from his own environment and transplanted into an entirely unfamiliar one. There were twenty Primarchs, no more. How does the Chapter govern its home world? When the Chapter's genetic curse manifests itself in an affected Battle-Brother, it comes on in three stages: Since the death of Chapter Master Orlando Furioso at the hands of the Daemon Prince Periclitor, the Howling Griffons have fostered and nurtured a deep and unrelenting hatred of the Word Bearers, and a vow to seek retribution against them and their lord Periclitor no matter the cost. Codices designed for a prior edition of Warhammer 40,000 are still valid in the current edition, unless a later version has replaced it. When randomly generating a name, in all likelihood it will take a good few goes to produce something usable, so use the tables as a source of inspiration. This is achieved by means of hypnotic suggestion, prolonged meditation, psychological and spiritual testing, and gradual initiation into the rites and traditions of the Chapter. What is the predominant terrain type of the Chapters Some burn brightly, but are consumed in the fires of their own victories, while others are struck down by the fickle hand of fate. It has already been established that the only likely Successor Chapter Founded from their gene-seed (Without the Grey Knights permission of course!) Discover; . The Chapter's Primarch was a deeply devoted warrior who fought tirelessly at the right hand of the Emperor, but even this towering exemplar had his flaws, as he himself is known to have acknowledged. Keeping the story moving forward and advancing the overall storyline makes for an engaging and exciting read. Campaign & Death Guard, Adeptus Mechanicus, War Zone Charadon Act 2: The Book of Fire. Some Chapters deviate in character as much as organisation and tactics, such as the savage yet gregarious Space Wolves, while others break some fundamental principle of the Codex, such as the Black Templars, whose total numbers are thought to greatly exceed the 1,000 stipulated by Guiliman. Once the most numerous and powerful of the Space Marine Legions, their numbers would be depleted and primacy ended by decades of savage warfare, particularly in the wars of the Rangdan Xenocides, one of the most apocalyptic campaigns of the Great Crusade. Furthermore, there have been many instances when environmental conditions have made it impossible for Imperial Guard infantry to operate, and only the sealed tanks can be fielded. You can have your Chapter not know its gene-seed origin and hint at the idea of Traitor origins, but at no point do you want to outright say it. By order of Roboute Guilliman, the Ultima Founding took place, and many newly Founded Chapters were comprised entirely of Primaris Space Marines. Very few Space Marine Chapters specialise in stealth tactics, for most are so proud of their identity and so feared by their foes that announcing their presence in advance is in effect a weapon in itself. New messages : No new messages : Announce: New messages [ hot ] No new messages [ hot ] Sticky: New messages [ blocked ] No new messages [ blocked ] Potential Aspirants fight a Blood Duel to the death. Codex Supplements have their parent faction noted in brackets. For example, instead of called a Chapter the 'Teutonic Knights', you could tweek the name to be the 'Sons of Teutonia'. By limiting the technology levels of a society, curtailing its access to natural resources, infiltrating it with Chapter serfs who spread hate, lies and paranoia, and occasionally even introducing psychosis-inducing substances into the food chain, the Astartes can ensure there is no break in the constant state of warfare that produces the Chapter's next heroes. There are plenty of Chapters that prefer to maintain their secrecy and isolate themselves from nearby populations. A Space Marine Chapter based on a Feral world is likely to maintain a distance from the populace, with its Fortress-Monastery located on a distant and inaccessible island or high atop a mountain range. The Chapter follows the dictates of the Codex Astartes, fielding a balanced mix of Tactical, Assault and Devastator Squads, in addition to the prescribed compliment of support units. The Blood Angels suffer such a fate, for their own flaw is at once the source of their nobility and drive for perfection in all things, and the curse that forces them to relive the dying moments of their beloved Primarch in the heat of battle. Sometimes he will be afforded the adulation of his people before leaving, enjoying one last night with kith and kin. A Battle-Brother of the Dark Angels Chapter. The Flaw of the Blood Angels has also been attributed to a combination of the genetic defects in the Legion's Omophagea gene-seed organ implant, and the psychic disturbance created during the final seconds of Sanguinius' life. Many Chapter utilise iterations of common Imperial icons, such as the eagle, eagle wings, skulls and armoured fists. In this way, a Space Marine is engineered and modified to become stronger, faster and tougher than any normal human could ever be, able to endure the harshest conditions without concern. Thunderhawk gunships are able to carry up to three squads of Space Marines, and some are modified to carry bike squads. The Imperium of Mankind .a fan-based community that is about the tabletop game Warhammer 40,000 produced by Games Workshop. However this is more difficult than may be imagined. Chapters utilising isolated, unpopulated planets as their home worlds have to look farther afield for sources of recruitment, but they are rarely far from worlds they are entitled to recruit upon. As anyone who has ever decided to create their own Chapter knows, the hardest part is coming up with something original, insightful, with excellent characterization and something that hasn't been done already a million times before. Astartes are always male, even from the time of the Great Crusade when they could turn anyone into a marine. Most Challenge Duels end in the death of the Aspirant, for even an unarmed, unarmoured Astartes is a giant compared to the young, adolescent challenger and well able to slay him with a single blow, intentionally or not. The Chapter worships one of its own heroes above all others. They are often blessed of a calm self-assurance in the face of adversity. If the population is even aware of the Space Marines, they are distant, semi-mythological figures, whose appearance is a portent of great things. Many of these worlds are ruled with an iron fist by a warrior aristocracy that engages in ceaseless and brutal wars, often against its own peoples. However, keep in mind that this is also the exception, not the rule! Such a force united would be nigh unstoppable. When the Imperium goes to war, it does so with total conviction, for its leaders know that ultimately the very survival of Mankind is at stake. Thomas / Goatboy. The industrial might of the Imperium's Forge worlds and Hive worlds makes it possible for entire armies to be equipped with the mightiest of armoured war machines. That would make them nearly as large as some of the original First Founding Space Marine Legions after the terrible losses of the Horus Heresy, and means that the Black Templars are one of only three Chapters of Astartes (the others being the Space Wolves and the Grey Knights) thought to violate the 1,000 Space Marines to a Chapter limitation as proscribed by the Codex Astartes. an Exposure Trial before being accepted in the ranks of the Chapters Neophytes are often stoic and dour in the face of discomfort and adversity, uncaring of environmental ills that others would find insurmountable. Subsets of this category involve worlds that have large regions dominated by swamps, moors, and fens. They make ideal Space Marine recruits, and whole gangs of city-scum are sometimes hunted down and made to undergo the Trials. This comes with the added danger that much of the sort of lore the Blood Ravens seek is dangerous in and of itself, either as proscribed texts or things touched and tainted by the Warp. Hive cities are transformed into towering mausoleums, their corridors and domes choked with the dead and riddled with disease. Codex Supplements have their parent faction noted in brackets. The type of duel varies enormously, and every culture from which the Space Marines recruit has its own well-established practices. In addition to the question of who these warriors were is the question of why are they so venerated? It is usual for the Aspirant to be armed and the Astartes to fight with his bare hands and probably without his Power Armour, yet still the Aspirant has virtually no hope of victory. As a result, many Space Marine Chapters make their homes on such worlds, close to the source of its recruits. The rulers of the Imperium care nothing for the quality of their workers lives, only that quotas are met and output remains constant. At a Chapter's Founding the newly assigned Chapter Master must name his Chapter and chose its heraldry. Forge Worlds offers tons of useful units and items that could work great. See more ideas about space marine art, warhammer 40k artwork, space marine. While in the midst of this radical and severely painful transformation, a warrior must overcome the shadow within himself, lest they are overcome and fall to the Curse of the Wulfen and become a giant, feral creature no longer sane or human. The Imperial Fists' gene-seed is very stable and has never exhibited signs of mutation. Sometimes the flaw is linked to a nigh-catastrophic genetic malfunction, The Imperial Fists stand as the steadfast defenders of the Imperium and the Emperor's unwavering shield; for ten thousand standard years they have been the bulwark against which the armies of Traitors and aliens have shattered. Chapters such as the Blood Angels, Dark Angels, Space Wolves and White Scars utilise different organisational structures, idiosyncratic terminology, specialised ranks, as well as maintaining long-ingrained traditions of their own individual cultures. Also be sure to browse around this wiki, as there are already a lot of Chapters that have been created. A related point to consider is how the Chapter is deployed across the galaxy. In their dealings with Battle-Brothers from other Chapters, Ultramarines often fulfil the role of facilitator and peacemaker. Enhance taste and smell to detect trace toxins, nutrients ect. In a galaxy-spanning empire that harnesses the most powerful of technologies, the spear and the axe remain perhaps the most common weapon, for masses of worlds fall into this category, perhaps even more than any other type. Yet from time to time the Adeptus Terra have been forced to permit the Dark Angels another Founding, the records of which have mysteriously vanished shortly afterward. They are slow to anger and rarely make a rash decision. A battle-brother of the noble Blood Angels Chapter. No homebrew Chapter shall have a home world on a Cardinal World, Forge World (or any other world governed by the Adeptus Mechanicus) or a Daemon World. Purges are brutal affairs, and often trigger a full-scale uprising. Games Workshop no longer produce campaign or battle zone codices, instead releasing 'expansions'. Fighting side-by-side, the original Legions often came to blows over the best way to reclaim a planet that had fallen away from the Emperor's light. "Any resolution to a story that does not pay due regard to the story's internal logic and that is so unlikely that it challenges suspension of disbelief, and presumably allows the author, director, or developer to end the story in the way that he or she desired.".

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warhammer 40k homebrew codex